LiveData for Unity
A lightweight, type-safe reactive data holder inspired by Android's LiveData — but made for Unity (C#).
This lets you observe data changes safely, without needing manual event unsubscriptions.
✨ Key Features:
Zero memory leaks: automatic cleanup of destroyed MonoBehaviours
React to value changes with one line: Observe(this, value => { ... })
Immediately receives the current value on subscribe
Ideal for MVVM, clean architecture, UI binding, and reactive programming in Unity
public MutableLiveData<int> Health = new();
// ...
Health.SetValue(lives);
```csharp
player.Health.Observe(this, health =>
{
// ...
});`
https://github.com/UDFSoft/UnityLiveData/
#unity #csharp #gamedev
ReadMoreTextView
This library provides collapsible Text widgets with 'Read more' and 'Read less' text. (Including Jetpack Compose)
https://github.com/webtoon/ReadMoreTextView
GlideUnity
GlideUnity is a lightweight and convenient wrapper for loading images in Unity, inspired by Glide for Android. It supports loading from the network, file system, and Resources folder, with memory/disk caching, placeholders, and error handling.
Glide.With(this)
.Load("https://example.com/icon.png")
.Into(myUIImage);
https://github.com/UDFSoft/GlideUnity
#Unity #Glide
UTimber (Timber for Unity)
A lightweight, extensible logging library for Unity inspired by Android's Timber.
Usage
Setup Plant one or more trees during initialization (e.g. in a bootstrap script):
void Awake()
{
Timber.Plant(new DebugTree()); // Logs to Unity Console
Timber.Plant(new FileTree("Logs/game.log")); // Logs to file
Timber.Plant(new NetworkTree("https://yourserver.com/api/logs")); // Logs to network
}
Logging examples
Timber.V("Verbose message");
Timber.D("Debug message");
Timber.I("Info message");
Timber.W("Warning message");
Timber.E("Error message");
Timber.E(new Exception("Something went wrong"));
Timber.E("Error with exception", new Exception("Details"));
Timber.Tag("Network").D("Sending request...");
https://github.com/UDFSoft/UnityTimber/
Multithreading and Concurrency
1. What is the difference between a process and a thread in Android?
Answer
2. What are the different ways to implement multithreading in Android?
Answer
3. What is the difference between AsyncTask and Thread in Android?
Answer
4. What is synchronization in Android, and why is it important?
Answer
5. What is a deadlock in multithreading, and how can it be prevented?
Answer
6. What is a Handler in Android, and how does it work?
Answer
7. What is a race condition in multithreading, and how can it be prevented?
Answer
8. What is the difference between a synchronous and asynchronous operation in Android?
Answer
9. What is a ThreadPoolExecutor in Android, and how does it work?
Answer
10. What is the role of a ContentProvider in Android, and how is it related to multithreading?
Answer
Google's stable JavaScript engine for Android is out
The new stable Jetpack JavaScript Engine library will allow developers to run JS code in an isolated and limited environment.
🌡 WiFi Temperature Sensor (ESP32 + DHT11)
A simple IoT temperature and humidity sensor based on ESP32-C3 and DHT11.
The device measures temperature and humidity, sends the data to a backend server, and from there it can be forwarded, for example, to a Telegram bot.
https://github.com/UDFSoft/Wifi-Temp-Sensor/
UniRetrofit
UniRetrofit is a lightweight wrapper around Proyecto26/RestClient, inspired by Retrofit (Android).
It simplifies working with HTTP requests in Unity, adds support for interceptors, authorization, and convenient integration with Promises (RSG) and Reactive Extensions (R3).
https://github.com/UDFSoft/UniRetrofit/
More details: https://t.me/+WAzL2hpJ8IA0qIA4
🛠 Android-CI-CD-Builder
This repository contains a Docker configuration designed to automate the build (CI) and delivery (CD) processes for Android applications. It provides a complete environment, from the SDK to a pre-configured emulator.
https://t.me/linux_helper/212
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Testing
1. What is unit testing in Android? How does it help in improving the quality of Android apps?
Answer: Unit testing is the process of testing individual units or components of an Android app in isolation to verify that they work as expected. It helps in identifying bugs or errors in the code and ensures that the app functions correctly. Unit testing also helps in making the code more modular and maintainable. For example, using JUnit and Mockito, a developer can write tests for the business logic of an app to ensure that it meets the desired requirements.
2. What is UI testing in Android? How does it differ from unit testing?
Answer: UI testing is the process of testing the user interface of an Android app to ensure that it works as intended. Unlike unit testing, UI testing involves testing the app as a whole, including the interaction between different components. UI testing is generally used to ensure that the app’s UI is intuitive and easy to use, and that it functions correctly across different devices and screen sizes. Espresso is a commonly used framework for UI testing in Android.
3. What is integration testing in Android? How does it differ from unit testing?
Answer: Integration testing is the process of testing the integration between different components or modules of an Android app. It involves testing the interaction between different units or components, such as the interaction between the UI and the data layer. Integration testing ensures that the app functions correctly as a whole and that all the components work together seamlessly. Unlike unit testing, integration testing involves testing multiple components together.
4. What is a test double in Android testing? Give an example.
Answer: A test double is a type of testing tool used to replace a component or module in an Android app with a substitute that mimics the behavior of the original component. This is done to isolate the component being tested from other parts of the app, such