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Linus Tech Tips Discussion

сообщение · 2026-08-28 10:36 UTC
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 DLSS 5 DLL leaked from early access build of NBA2K27, feature control already exposed for Control Summary NBA 2K27 Early Access build leaked the DLSS 5 DLL, specifically the neural rendering library (DLSS-NR), making it the first appearance of the feature set library file. The file is confirmed to be authentic, signed at August 11th, version 310.8.0 - one version higher than DLSS4.5 Ray Reconstruction which is on version 310.7.129. Although at first there were no indication for the DLSS5 DLL to do anything since control for the feature were not there, someone from the RenoDX community already got it working in Control, allowing for changes in character models - at least for now, but it was discovered that user can switch between several controls (I am sobbing typing this).    The user reportedly using a single 5070Ti running the game at 4K High with RT enabled + DLSS Quality, the FPS went from 71FPS all the way down to 35FPS after enabling the feature. Aside from performance tax, the DLL file were also reportedly much larger than regular DLSS DLL. While recent DLSS Super Resolution DLLs are typically around 20 to 50 MB, this DLSS-NR DLL file is 158MB, with TechPowerUp dissected the DLL and found out most of the large file were the model itself at 148M parameters. They also found that there's a possibility of RTX50 exclusivity as there's no ID for previous gen architecture in the DLL, it runs on FP8, game input parameters that are apparently smaller than DLSS4.5 Ray Reconstruction, there's no game specific tuning, along with some error marks that makes it clear that this is not a finished DLL and even the fact that the code was partially done by Cursor AI.   Quotes Quote NBA 2K27 has entered early access on PC, and its game files include something we have not seen shipped this way before. Renan Maniero discovered a new NVIDIA library named nvngx_dlssnr.dll, which appears to be related to DLSS Neural Rendering. Windows identifies the file as NVIDIA DLSSNR, version 310.8.0.0. The DLL is 158 MB and carries an August 26, 2026 modification date. The DLSSNR name matches NVIDIA’s existing DLSS-NR naming for Neural Rendering. [...] We already reported in May that GeForce driver 610.47 added several hidden Profile Inspector entries named DLSS-NR, DLSS-NR Streamline and DLSS-NR Presets. At the time, however, there was no known DLSSNR library that users could test and the options could not be forced in games.   (VideoCardz)  Quotes Quote       Members of the RenoDX modding community have already managed to make the new library run in Control. The clearest demonstration applies Neural Rendering to Jesse’s character model and allows the user to switch between severa

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