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J

JavaScript Ecuador

snapshot for November 2023
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J
Pon 3 veces ` de apertura y de cierre 😂
D
JaelСсылка
Lo guardo para leer lo mas tarde. se ve interesante el articulo. siempre escucho decir a la gente phyton es facil pero luego me pongo a pensar que con phyton se hacen Ia. maching lerning. backend y un trillon de cosa mas. me quedo asi 😅
Jimer Samuel Espinozatext not yet in the index
<AddProductForm/> <Card size={ "w-full h-58 md:w-1/3 "} color={"bg-yellow-100"} ButtonAColor={"bg-rose-500"} ButtonBColor={"bg-blue-500"} textcolor={"text-black"} name={"allison Harvard"} category={"model"} description={"Cosita linda y dulce"} />
D
Jimer Samuel Espinozatext not yet in the index
<AddProductForm/> <Card size={ "w-full h-58 md:w-1/3 "} color={"bg-yellow-100"} ButtonAColor={"bg-rose-500"} ButtonBColor={"bg-blue-500"} textcolor={"text-black"} name={"allison Harvard"} category={"model"} description={"Cosita linda y dulce"} />
<AddProductForm/> <Card size={ "w-full h-58 md:w-1/3 "} color={"bg-yellow-100"} ButtonAColor={"bg-rose-500"} ButtonBColor={"bg-blue-500"} textcolor={"text-black"} name={"allison Harvard"} category={"model"} description={"Cosita linda y dulce"} /> ``
J
para el syntax color especificas el nombre del lenguaje
Gdscript extends Area2D var screen_size = Vector2.ZERO ## funciones que denotan valores func random_screen_position(): var x = randi_range(0, screen_size.x) var y = randi_range(0, screen_size.y) return Vector2(x, y) func start(screensize, pos): screen_size = screensize position = pos func grow_and_fade(size): var tween = create_tween().set_parallel().set_trans(Tween.TRANS_QUAD) tween.tween_property(self, "scale", scale * size, 0.3) tween.tween_property(self, "modulate:a", 0.0, 0.3) await tween.finished queue_free() ### metodos func pick_up(): $CollisionShape2D.set_deferred("disabled", true) grow_and_fade(3) #listo de momento func shine(): $AnimatedSprite2D.frame = 0 $AnimatedSprite2D.play() func reposition_coin(): position = random_screen_position() func _ready(): $Timer.start(randf_range(3, 8)) func _on_timer_timeout(): shine() func _handle_collision_with_obstacle(area): if area.is_in_group("obstacles"): reposition_coin()
J
Фотография
click to show
github si tiene soporte, parece que no aqui en telegram
extends Area2D var screen_size = Vector2.ZERO ## funciones que denotan valores func random_screen_position(): var x = randi_range(0, screen_size.x) var y = randi_range(0, screen_size.y) return Vector2(x, y) func start(screensize, pos): screen_size = screensize position = pos func grow_and_fade(size): var tween = create_tween().set_parallel().set_trans(Tween.TRANS_QUAD) tween.tween_property(self, "scale", scale * size, 0.3) tween.tween_property(self, "modulate:a", 0.0, 0.3) await tween.finished queue_free() ### metodos func pick_up(): $CollisionShape2D.set_deferred("disabled", true) grow_and_fade(3) #listo de momento func shine(): $AnimatedSprite2D.frame = 0 $AnimatedSprite2D.play() func reposition_coin(): position = random_screen_position() func _ready(): $Timer.start(randf_range(3, 8)) func _on_timer_timeout(): shine() func _handle_collision_with_obstacle(area): if area.is_in_group("obstacles"): reposition_coin()
D
no si ya funciona con todo
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