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CCapCom/Enix PC Games

CapCom/Enix PC Games

@CapComPCGames · channel · Games · indexed since 2026-08-01
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CapCom/Enix PC Games
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panvcake_26.3.0.R2-1.zip · 3.7 MB · click to show
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panvcake_vanilla_26.3.0.R2.zip · 3.7 MB · click to show
PanVK panvcake driver for AdrenoTools — by xodiosx ━━━━━━━━━━━━━━━━━━━ ✅️ Pure-NDK cross-compile of Mesa PanVK for Mali-G57 (Valhall JM) What's in This Build: ✅️ Reverted the && 0 guard in vk_android_native_buffer.h ✅️ Desktop vulkan.sym symbol scheme (AdrenoTools dlopen) ✅️ Honest hw_get_module() stub ✅️ fd probing in vk_common_GetAndroidHardwareBufferPropertiesANDROID ✅️ fd-probing helper u_gralloc_panvk_test.h ✅️ Guard panvk_android_hal_bridge out of Android builds (fixes duplicate symbol: HMI) Install (AdrenoTools): ✅️ Download panvcake_*.zip ✅️ Import driver → select the ZIP as-is ✅️ Apply and launch Build Info: ✅️ API level: 33 ✅️ Source branch: winlator-pan ✅️ Workflow run: 31
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CapCom/Enix PC Games
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WN-Turnip-1.19-p_Axxx.zip · 2.5 MB · click to show
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WN-Turnip-1.19-b_Axxx.zip · 2.5 MB · click to show
WN-Turnip 1.19 by WinNative-Emu ━━━━━━━━━━━━━━━━━━━ ✅️ Turnip from Mesa main, Adrenotools package ✅️ Mesa 30da39187 (26.3.0-devel) | NDK r26d Mesa Changes: ✅️ 52 commits since v1.18 Key Commits: ✅️ Adreno X1-45 and 722 support ✅️ A702 support, a650/a660 firmware hang fixed ✅️ LRZ write fixes, MGS4 vendor_id fix ✅️ Unified shader cache serialization Variants: ✅️ -b_Axxx Balanced: relaxed GMEM, standard KGSL power ✅️ -p_Axxx – Performance: forces PWR_MAX, higher fps/power ✅️ Both include RedMagic green-screen fix ✅️ Import: Container → Edit → Graphics Driver → Import driver ━━━━━━━━━━━━━━━━━━━ ✅️ Source: WinNative-Emu
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GE-proton-11.0-7.1-arm64ec.wcp · 114.2 MB · click to show
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GE-proton-11.0-7.1-x86_64.wcp · 63.0 MB · click to show
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proton-cachyos-11.0-20260703-arm64ec.wcp · 114.3 MB · click to show
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proton-cachyos-11.0-20260703-x86_64.wcp · 63.0 MB · click to show
Proton/GE-Proton Layers — versionCode 9 — by The412Banner ━━━━━━━━━━━━━━━━━━━ ✅️ All ten Proton/GE-Proton layers at versionCode 9 ✅️ Installs into new slot — nothing overwritten ✅️ Single .wcp per layer (4 KB + 16 KB pages) What's New: ✅️ Touch on Wayland — every finger as own Windows pointer, multi-touch + pinch ✅️ ntsync (opt-in) — faster thread sync, no kernel driver needed ✅️ Two crypto crash fixes (rsaenh) ✅️ Wayland + HDR10 on Wine 10 layers (backported) ✅️ Steam bridge (dormant, future use) ✅️ versionCode → 9 on every layer ntsync Config: ✅️ WINENTSYNC=1 to enable ✅️ PROTON_NO_NTSYNC=1 to force off ✅️ Not on Wine 10 layers Carried Over: ✅️ Wayland + HDR10 (Wine 11), Wine XP desktop, XInput fix ✅️ DirectAudio v1.3.2, SD-card boot fix, GE game-fix tiers Layers: ✅️ GE-Proton 11.0-7.1, 11.0-7, 11.0-6, 11.0-5, 11.0-3 ✅️ Proton 11.0-2, 11.0-1, CachyOS 11.0 ✅️ Proton 10.0-4, GE-Proton 10.0-34 Tested: ✅️ Pocket FIT (Adreno 750) DiRT Showdown, CS:S, SteamLite, Wine 10 layers ✅️ Source: The412Banner
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CapCom/Enix PC Games
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CapCom/Enix PC Games
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turnip_amaral_26.3.0-devel_v4.7.4.1.zip · 2.5 MB · click to show
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turnip_amaral_26.3.0-devel_v4.7.4.1_oneUI.zip · 2.5 MB · click to show
Turnip Amaral 26.3.0-devel v4.7.4.1 — by rickamaral94 ━━━━━━━━━━━━━━━━━━━ ✅️ Latest stable release ✅️ Mesa 26.3.0-devel (commit c126acd85a64) ✅️ Vulkan 1.4.363 | NDK r29 | arm64-v8a / KGSL Note: ✅️ Same commit as previous (c126acd85a64) — no new Mesa surface files listed Variants: ✅️ Standard – Android/KGSL universal ✅️ OneUI – same + UBWC adjustment for FD740/KGSL Policy: ✅️ Upstream updates promoted after build gates + validation ✅️ Strict community stability fixes may also be promoted after code review + same gates ✅️ Tuning, performance, workarounds still require A/B testing ✅️ No forced TU_DEBUG=sysmem in Zelda profiles ✅️ Autotuner free to choose GMEM/SYSMEM ━━━━━━━━━━━━━━━━━━━ ✅️ Source: rickamaral94
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CapCom/Enix PC Games
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Bannerlator-3.1.6-pre2-ludashi.apk · 525.4 MB · click to show
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Bannerlator Full Changelog.txt · 9 KB · click to show
Bannerlator 3.1.6-pre2 by The412Banner ━━━━━━━━━━━━━━━━━━━ ✅️ SteamLite Steam Input: per-game toggle, needs SteamLite v8 ✅️ Wayland xdg-shell v3: new Wine layers open windows ✅️ New layer: Proton-CachyOS 11.0-20261005 (v13) ✅️ Headless Steam: ~1s sign-in, cloud saves, multiplayer (not VAC) ✅️ Find Servers: server browser via Steam Web API ✅️ Layers v13: all 8 Proton 11 layers rebuilt ✅️ Box64EC: experimental x86-64 translator Setup: ✅️ Update app, accept SteamLite v8 ━━━━━━━━━━━━━━━━━━━ ✅️ Source: The412Banner
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radv-xclipse-26.3.0-devel-313870e.zip · 4.2 MB · click to show
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Full Changelog.txt · 7 KB · click to show
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pandxvk-1.10.3-7.wcp · 7.4 MB · click to show
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merged-1.zip · 8.2 MB · click to show
RADV Xclipse v1.5.0 (Mesa 26.3.0-devel) by JimVulkan ✅️ Xclipse GPU Driver (Samsung) ━━━━━━━━━━━━━━━━━━━ ✅️ Ray tracing works on Xclipse 920 ✅️ Fixed shaders that froze GPU for seconds ✅️ UI stays responsive with vsync off New: ✅️ Ray tracing on 920 (3-4 fps, slow but works) ✅️ Scratch memory shaders no longer freeze GPU ✅️ UI responsive with vsync off (max 2 game jobs waiting) ✅️ Disable pacing: debug.radv_xclipse_pace 0 Supported: ✅️ Xclipse 920 (S22 Ultra), Xclipse 530 (A55 — RT broken) Install: ✅️ Download zip → Remove old entry → Install → Clear shader cache If Crashes: ✅️ Reboot phone, clear cache, retry ✅️ Switch to system driver, report with log Known Issues: ✅️ Ray tracing slow ✅️ Black/flickering textures — disable DCC ✅️ Phone can still reboot after GPU hang Download: ✅️ radv-xclipse-26.3.0-devel-313870e.zip (4.4 MB) ━━━━━━━━━━━━━━━━━━━ ✅️ Source: JimVulkan
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