Saitrix - SenpaiEXTERNAL & INTERNAL OFFSETS
Game : Free Fire Max (Play Store)
Game Package name : com.dts.freefiremax
Bit : 64 & 32 (may be)
OB - 53
OBB Version - 2019117601
BONES OFFSET
Head = 0x648
Hip = 0x650
Chest = 0x658
Root = 0x670
LeftShoulder = 0x6B0
RightShoulder = 0x6B8
LeftAnkle = 0x680
RightAnkle = 0
Can you share same for free fire (normal) 64 bit
Saitrix - SenpaiEXTERNAL & INTERNAL OFFSETS
Game : Free Fire Max (Play Store)
Game Package name : com.dts.freefiremax
Bit : 64 & 32 (may be)
OB - 53
OBB Version - 2019117601
BONES OFFSET
Head = 0x648
Hip = 0x650
Chest = 0x658
Root = 0x670
LeftShoulder = 0x6B0
RightShoulder = 0x6B8
LeftAnkle = 0x680
RightAnkle = 0
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@U_V13 i tried this but don't know if these offsets are outdated or iam messing up 🥲
// Real Free Fire Max Original (Standard) Offsets 64-Bit
// ==========================================
// Extra
constexpr uintptr_t InitBase = 0xA85D8D0;
constexpr uintptr_t StaticClass = 0xb8; // Wajib 0xB8 untuk 64-bit (0x5c di tool pinder karena hardcoded)
constexpr uintptr_t BaseGame = 0x0;
constexpr uintptr_t CurrentMatch = 0x90;
constexpr uintptr_t MatchStatus = 0xcc;
constexpr uintptr_t LocalPlayer = 0xd8;
constexpr uintptr_t DictionaryEntities = 0xc0;
//FOR SHOW ESP IF YOUR DEATH
constexpr uintptr_t CurrentObserver = 0x100;
constexpr uintptr_t ObserverPlayer = 0x30;
constexpr uintptr_t Player_IsDead = 0x7c;
constexpr uintptr_t Player_Name = 0x438;
constexpr uintptr_t Player_Data = 0x90;
constexpr uintptr_t player_datav1 = 0x44;
constexpr uintptr_t Player_ShadowBase = 0x1fd8;
constexpr uintptr_t XPose = 0x80;
// AvatarManager was 0x38 in Pinder because it grabbed PrefabBackPackCtrl. The real one in Player is 0x710.
constexpr uintptr_t AvatarManager = 0x710;
constexpr uintptr_t Avatar = 0x128;
constexpr uintptr_t Avatar_IsVisible = 0x101;
constexpr uintptr_t Avatar_Data = 0x1c;
constexpr uintptr_t Avatar_Data_IsTeam = 0x81;
constexpr uintptr_t FollowCamera = 0x630;
constexpr uintptr_t Camera = 0x30; // Dari CameraControllerBase
constexpr uintptr_t AimRotation = 0x5b4;
constexpr uintptr_t MainCameraTransform = 0x390; // Dari class Player
constexpr uintptr_t ViewMatrix = 0x98 + 0x24;
constexpr uintptr_t Weapon = 0x5a0;
constexpr uintptr_t WeaponData = 0x88;
constexpr uintptr_t WeaponName = 0x38;
constexpr uintptr_t WeaponRecoil = 0x20;
constexpr uintptr_t sAim1 = 0xd78;
constexpr uintptr_t sAim2 = 0x7d8;
constexpr uintptr_t sAim3 = 0x4c;
constexpr uintptr_t sAim4 = 0x40;
constexpr uintptr_t AimVisible = 0x6d8;
constexpr uintptr_t TimerPtr = 0x20;
constexpr uintptr_t Timer = 0x2c;
By saitrix and kiwmodz