Outstanding player obligations.
Token-related liabilities.
Current cash balance.
Revenue by source.
Technical Information
Full system architecture.
Hosting providers.
Cloud infrastructure.
Monthly server costs.
Databases.
Source-code repositories.
Deployment processes.
Domain ownership.
APIs.
Third-party services.
Wallet infrastructure.
Smart contracts.
Security arrangements.
Backup systems.
Monitoring systems.
Administrator accounts.
Development documentation.
Intellectual Property
It must be clearly established who owns:
the CropBytes name;
trademarks;
game source code;
artwork;
characters;
graphics;
music;
databases;
smart contracts;
websites;
domains;
social-media accounts; and
other intellectual property.
Any takeover agreement would need to specify exactly which assets and rights are being transferred.
Player and Community Information
Information should also be obtained regarding:
number of registered accounts;
monthly active users;
daily active users;
number of paying users;
player retention;
geographical distribution;
Discord members;
Telegram members;
social-media followers;
existing player complaints;
outstanding player commitments; and
community sentiment.
6. Existing Digital Assets and Player Obligations
One of the most important areas requiring clarification is the treatment of existing CropBytes digital assets.
This could include:
NFTs;
game items;
animals;
farms;
buildings;
land;
tokens;
rewards;
marketplace assets;
player balances; and
other digital assets.
A takeover of the game may also effectively involve taking responsibility for maintaining the ecosystem in which these assets exist.
The legal and commercial obligations associated with existing assets therefore need to be clearly understood before accepting responsibility for the project.
7. Comparison of the Two Options
Option 1 – New Game
This option potentially provides greater freedom to redesign the product.
It allows the project to:
remove legacy technical problems;
create new gameplay;
redesign tokenomics;
build a lower-cost architecture;
introduce a new business model; and
potentially reposition the project.
However, it may also require considerable new investment and development before generating meaningful revenue.
The migration of existing player assets could also become technically, commercially and legally complicated.
Option 2 – Take Over Existing CropBytes
This option potentially provides a faster route because the game, brand, technology and community already exist.
The game could continue operating while improvements are introduced gradually.
Sandeep's willingness to help reduce monthly running costs to approximately US$8,000 could make the project significantly more manageable than operating it under the current cost structure.
However, this option also means inheriting the existing game's technical architecture, economic structure, community expectations and potentially historical liabilities.
Therefore, due diligence is particularly important.
8. Possible Hybrid Approach
There may also be a third practical strategy combining the two options.
Instead of immediately shutting down CropBytes and building an entirely new game, a new operator could first take over the existing game and stabilise it.
The approach could potentially be:
Stage 1 – Stabilise
Take operational control and immediately reduce running costs toward the approximately US$8,000-per-month target.
Stage 2 – Preserve
Keep the existing game running so that the existing player base, community and assets remain supported.
Stage 3 – Improve Revenue
Introduce new monetisation, events and features to move the operation toward break-even.
Stage 4 – Modernise
Gradually replace expensive or outdated technical components.
Stage 5 – Develop the Next-Generation Game
Once the operation has stabilised, develop a new game or significantly upgraded CropBytes platform.