I am glad this initial step has been taken and that the game has even a sliver of potential again! I think either proposed option is viable, I have no clue how much monthly revenue the game got, but $8k/month sounds pretty expensive for a game like this. Gonna be hard to find a game model that generates that much each month, while still being beneficial to players (because lets be real - no one played the game for the entertainment value, it was to try to generate even a small roi through good resource management)