Active channel: 4 posts in the index in 30 days, reach ≈45% of the audience, audience is stable, cited by 1 venue all time.
499subscribers?±0 in a day
Subscribers from the latest crawl of the venue. Growth is the difference with daily measurements collected since 29.09.2026. How we count →
4posts in 30 days?
Channel posts in the search index over the last 30 days. Posts published as the channel are not indexed — these are author-signed ones. How we count →
223average post reach?
Average views of a channel post in 30 days, counting posts for which Telegram shows views. How we count →
44.7%ER — reach to subscribers?
ER = average post reach ÷ subscribers × 100%. Channels with 100+ subscribers and at least 3 posts in 30 days. How we count →
15post forwards in 30 days?
How many times the channel's posts were forwarded in 30 days, by Telegram's counter. How we count →
0venues cited it in 30 days?1 all time
How many other venues forwarded its posts in 30 days; below — all time. Self-forwards are not counted. How we count →
55posts in the index?63 total in Telegram
The venue's posts in our index over its whole history; below — the number of the latest message in Telegram. How we count →
2024-09-11first post?
Date of the venue's earliest post in the index. How we count →
#693 807catalog rank?#16 669 in topic · #56 638 in language
Rank by the combined score: subscribers, activity, reach and citations. Below — rank in its topic and language. How we count →
Subscribers 499
history since 2026-10-03
2026-10-032026-10-07
Audience checkhow we check
Not enough data to checkFewer than 1,000 subscribers — too small to judge
Posts per day
max 2
2026-07-102026-10-07
Average post reach by day
max 382
2026-07-102026-10-07
When it posts (UTC, 90 days)
036912151821MoTuWeThFrSaSu
What it posts (90 days)
Top posts in 30 days
🔥 پروژه: اُپنایج؛ موتور بازمتن Age of Empires II
اگر روی RTS کار میکنی یا همیشه میخواستی بدانـی Age of Empires II زیر کاپوت چطور کار میکند، پروژهٔ openage خیلی بهدرد میخورد 🎮
این یک موتور بازمتن است که منطق AoE2 268 views · 4 forwards · 2026-09-17 15:30 UTCپروژه: موتور بازی سازی توت فرنگی (موتور بازیسازی دو بعدی و چندسکویی بر پایه داتنت)
موتور بازی سازی توت فرنگی یک موتور نگاشته شده در زبان C# مبتنی بر پلتفرم dotnet است که امکان ساخت بازی های دو بعدی را در با استفاده از245 views · 5 forwards · 2026-09-26 18:30 UTCالگوی Observer توی بازیسازی یکی از بهترین راهها برای جدا کردن سیستمها از هم و جلوگیری از وابستگیهای درهمبرهمه 🔁
بهجای اینکه هر اسکریپت مستقیم بره سراغ بقیه، فقط به یک «رویداد» گوش میدهد. این رویکرد توی پروژههای224 views · 2 forwards · 2026-09-15 17:00 UTC🎮 حرکت نرم، بدون زبالهٔ اضافه
اگر کاراکتر در هر فریم کمی مکث میکند، فقط سراغ فیزیک نرو؛ ساختن مداوم آبجکت هم میتواند باعث فعالیت بیشتر Garbage Collector شود. در یونیتی، حرکت ساده را میشود بدون تخصیص آرایه یا لیست تاز155 views · 4 forwards · 2026-09-30 17:00 UTC
Cites
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